idk if this page is still checked, but I wanted to ask about the player 2 button. Is this supposed to give control of both characters? I was under the impression it would but its doesn't so i thought I'd ask
Maybe donate and help him out before asking requests. You think its just easy to implement things huh? takes weeks of coding especially if he's by himself.
I absolutely love this concept. I bought it for 15$ and really hope the devellopment will continue <3
Of course there is many thing I would love this game to do and all that but here what I thing is the more important
1-I appreciate the fact that the game is easy simple and easy to go with. But I think that this game would benefit of being maybe a bit slower overall and maybe have something like just 1 more option. Something like a defensive counter against the slap to make a Rock Paper Scissor mechanic (maybe like Push>defence>slap>Push). The slap will still be usefull to push someone just pushing, but if done too many time or done when too predictable, the enemy can counter and push the enemy away. But because while countering you can't push, if you try to counter whenn the enemy isn't slapping but just pushing, you allow the enemy to push you freely for a second.
2-The fattening mechanic is an extremely good and simple mechanic which great. But I think it's barely satisfying enought too watch ^^; I mean, the problem is that on activation you just go from fat to a little bit fatter. I don't think that the character should be even bigger... but that theyr should be more visual change when it happen. The eyes glowing is a good way the make clear when it happen, but it doesn't make it more that much enjoyable. I suggest that the anaimation of the character should change in this mode for a stance leaning a bit more backward with more space between the feet. This will greatly help showing that they have bigger volume in front of her and make this mode more impactfull. An other that could help, when the fighter goes from normal to big, having the character go even bigger but just for a second before going to the real size, just as a visual clue to show clearly when it happen, and it will also give the illusion that she is getting really bigger.
Hope those feedback would help you. I'm super hype for this game and I'm ready to help in anyway possible, I would love just to learn more aobut what are your future project for this game. ^^
This may be a little too technical, but I'm unable to run the game because I'm getting a System Error that says "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem."
Your character designs match really well with the physics-based gameplay! I love the overall presentation, it feels polished and is full of little touches and attention to detail.
The physics oriented fighting engine feels smooth and deliberate. I'd like to see some slightly longer matches to get a better feel for the combat mechanics.
A cool game idea wrapped in a neat art style. I really like it!
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Finally, a successor to Sumotori Dreams
Classic game
How do I add content like other characters to this?
There's a post regarding the game being open source on the blog. You should be able to download the project files in its entirety off of github
Can we get a full game of this? I'd buy it.
I'm planning on doing a platform fighter instead. Check my games for a prototype of that
Wahhh! :'{
the source code for this is on github if you want to add content to it lmao
Yayy!!! :'}
im a bit of a confused,
how does one use the cheats?
you can type them in in a text box in the options menu
huh I didnt notice tha
so only the old version has the cheat sheet but it works on the new version too. that's why everyone is so confuse
Hey there! Thank you for finding this for me. Would you happen to have a link to that cheats file I could borrow?
here's a link for you. good luck on your future endeavors and your rad character designs! https://drive.google.com/file/d/1q5VZtmZ3iefSHytL6pCddtIBbQePhd4x/view?usp=shari...
I looked in the files and I can't find the cheat codes other than that this game is awesome
I got the latest of this but don't know where to find the cheat codes, I looked in all the folders and nothing was there.
what are the cheat codes
Look in the game folder. there should be a text file with them
idk where to check
the same folder as the exe file.
idk if this page is still checked, but I wanted to ask about the player 2 button. Is this supposed to give control of both characters? I was under the impression it would but its doesn't so i thought I'd ask
It should, I think it uses keyboard for player 1 and contoller for 2 while its enabled
I enjoyed this game, it was fun but I am curious if there is a way to make the girls naked, since this was put under the nsfw category.
I could make it a feature for later. I only had 2 weeks to put this together
That seems fast to put this game together but please make a feature where the girls are naked, because I am sure I am not the only one who wants that.
Maybe donate and help him out before asking requests. You think its just easy to implement things huh? takes weeks of coding especially if he's by himself.
Why is this game so good lol i cant stop playing it
hahaha thank you!
Development will continue once the game jam has ended. Stay tuned!
I absolutely love this concept. I bought it for 15$ and really hope the devellopment will continue <3
Of course there is many thing I would love this game to do and all that but here what I thing is the more important
1-I appreciate the fact that the game is easy simple and easy to go with. But I think that this game would benefit of being maybe a bit slower overall and maybe have something like just 1 more option. Something like a defensive counter against the slap to make a Rock Paper Scissor mechanic (maybe like Push>defence>slap>Push). The slap will still be usefull to push someone just pushing, but if done too many time or done when too predictable, the enemy can counter and push the enemy away. But because while countering you can't push, if you try to counter whenn the enemy isn't slapping but just pushing, you allow the enemy to push you freely for a second.
2-The fattening mechanic is an extremely good and simple mechanic which great. But I think it's barely satisfying enought too watch ^^;
I mean, the problem is that on activation you just go from fat to a little bit fatter.
I don't think that the character should be even bigger... but that theyr should be more visual change when it happen. The eyes glowing is a good way the make clear when it happen, but it doesn't make it more that much enjoyable.
I suggest that the anaimation of the character should change in this mode for a stance leaning a bit more backward with more space between the feet. This will greatly help showing that they have bigger volume in front of her and make this mode more impactfull.
An other that could help, when the fighter goes from normal to big, having the character go even bigger but just for a second before going to the real size, just as a visual clue to show clearly when it happen, and it will also give the illusion that she is getting really bigger.
Hope those feedback would help you. I'm super hype for this game and I'm ready to help in anyway possible, I would love just to learn more aobut what are your future project for this game. ^^
These are definitely changes i can make. Keep your eyes peeled !
Wow, I didn't expect a respond this quick =D
As I say, I will be glad to help as much as I can, I never used UE4 But I have good knowledge in game design.
This may be a little too technical, but I'm unable to run the game because I'm getting a System Error that says "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem."
EDIT: I'm trying to play Yokai Slam 0.9.7b.
I've updated the install instructions on the downloads page to help with this issue
Thanks for the help! Speaking of which, where do you enter the cheat codes to activate them?
it's in the options menu on the bottom left
Your character designs match really well with the physics-based gameplay! I love the overall presentation, it feels polished and is full of little touches and attention to detail.
The physics oriented fighting engine feels smooth and deliberate. I'd like to see some slightly longer matches to get a better feel for the combat mechanics.
A cool game idea wrapped in a neat art style. I really like it!
Thank you, i look forward to developing it further!
Show post...
so funny damn
Thank you for playing!